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Hell Let Loose: Vietnam Game Modes Explained

Learn the rules and victory conditions for Hell Let Loose: Vietnam Warfare, Offensive, Conquest, and Domination game modes.

Four Launch Modes

Hell Let Loose: Vietnam launched with four game modes: Warfare, Offensive, Conquest, and Domination. They share objective-based team play, but their progression and victory conditions are different.

ModeCentral structureMain victory path
WarfareA moving front lineCapture the enemy headquarters or control more territory when time expires
OffensiveTimed attack and defenseAttackers take all five points and enter the headquarters; defenders stop the advance
ConquestOpen point control and MoraleReduce the opposing side's Morale while holding the stronger position
DominationThree central points unlock a headquartersHold a central majority, then capture the enemy headquarters or lead on points at time

These are the four launch modes. The list should be revisited if a later update adds, removes, or substantially renames a mode.

Shared Objective Terms

A Hard Cap is the circular objective area around a capture point. A Soft Cap is the wider 2-by-2 grid area around it. A Sector is a 2-by-8 map region containing one capture point. These definitions matter because a player standing in the Hard Cap may contribute differently from a player elsewhere in the Sector.

The terms describe objective geometry, not a universal instruction to remain inside one location. The useful position for a squad still depends on the mode, current objective state, enemy movement, and orders.

Warfare

Warfare begins with each side controlling roughly half the map and a neutral area in the middle. Teams push the front line one region at a time toward the opposing headquarters.

Players in a Soft Cap contribute one unit of capture strength, while players in the Hard Cap contribute three. With no contest, a complete capture takes three minutes. A team wins by taking the enemy headquarters or, when the match reaches its 90-minute limit, by controlling the majority of regions.

Those numbers are verified for the documented launch rules and remain balance-sensitive. A future rules update could change capture weight or timing without changing the overall identity of Warfare.

Offensive

Offensive assigns one team to attack and the other to defend. The attacking side receives 30 minutes for each active region. Capturing the point resets the timer for the next phase, while a region already lost cannot be retaken by the defenders.

The attackers win by capturing all five points and advancing into the enemy headquarters. The defenders win by holding an active point until its timer expires. Only players inside the Hard Cap contribute capture strength in the documented rules.

Conquest

Conquest uses capture points arranged in a cross, and teams may fight over them in any order. This creates a less linear objective layout than Warfare or Offensive.

Each team has limited Morale. Redeploying consumes Morale, and the side controlling fewer points also loses Morale over time. A match usually ends when one side's Morale is exhausted while the other holds the point advantage. The official rules also describe an Overtime case when the leading side reaches zero first.

The local source record does not establish the initial Morale value, so this page does not supply one.

Domination

Domination begins around three central capture points. A team must control at least two of those points before it can attack the opposing headquarters. If it loses the central majority, the headquarters locks again.

A team wins by capturing the enemy headquarters or by controlling the majority of capture points when the timer ends. This makes the middle of the map important throughout the match, while still leaving a headquarters capture as a decisive route to victory.

Choosing What to Watch

When entering a server, first identify the mode and then check its active objective, timer, and any mode-specific resource such as Morale. Advice that is correct in Warfare may be incomplete in Conquest or Offensive because the win condition is different.

Specific map rotations, point layouts, and server settings are not treated as permanent facts here. They require current in-game or server evidence.

Frequently Asked Questions

How many game modes did Hell Let Loose: Vietnam launch with?

Four: Warfare, Offensive, Conquest, and Domination.

Which mode uses Morale?

Conquest uses a limited Morale resource that is affected by redeployments and control-point disadvantage.

How do attackers gain more time in Offensive?

Capturing the active region resets the attacking timer to 30 minutes for the next phase.

When can a team attack the headquarters in Domination?

It must first control at least two of the three central points.

Sources

RELATED FILES

Hell Let Loose: Vietnam Gameplay ExplainedHell Let Loose: Vietnam Maps ListHell Let Loose: Vietnam Beginner Guide